One of the more interesting subjects Howard and company touch on is character creation, which goes old school with a focus on backgrounds, traits, and lots of sliders. According to lead artist Istvan Pely character creation has also been leveled-up in a big way on the technical front. Once you create that character, you’ll have plenty of opportunities to roleplay with it, as Starfield will have deeper dialogue options than recent Bethesda games, including a return of the persuasion system… Starfield launches on PC and Xbox Series X/S on November 11. Howard: It feels like you’re having a conversation where you’re actually trying to persuade somebody. As far as new system in dialogue, I think it’s definitely one of the most successful ones we’ve had.