Intel Arc A770 GPU will have an MSRP of $329
The Intel Arc A770 is the flagship GPU of Intel’s first ever discrete GPU lineup. It features 32 Xe cores (which translates to 4096 ALUs) and 32 ray tracing units along with 512 XMX engines. The GPU clock is 2.1 GHz out of the box with a total board power of 225W. It will be paired with 16GB of GDDR6 vRAM, which should be more than enough for modern games. The GPU core is fed with a 256 bit bus and can sustain up to 560 GB/s of bandwidth. It will also feature XeSS upscaling technology and utilize the PCIe 4.0 standard.
Intel Launches Arc A770 And AA750 Limited Edition Graphics Cards
The Intel Arc A750 is the second desktop graphics card being launched. It features 28 Xe cores (which translates to 3584 ALUs) and 28 ray tracing units along with 448 XMX engines. The GPU clock is 2.05 GHz out of the box with a total board power of 225W. It will be paired with 8GB of GDDR6 vRAM, which should be more than enough for modern games. The GPU core is fed with a 256 bit bus and can sustain up to 512 GB/s of bandwidth. It will also feature XeSS upscaling technology and utilize the PCIe 4.0 standard. As far as the raster performance goes, the A770 will be able to beat out the RTX 3060 on launch and will have fine wine drivers. As AMD enthusiasts would know, what that means is that the hardware is capable of vastly more performance and as Intel gets a hang of things, they should expect the performance to significantly improve and approach or even beat the RTX 3070. In fact, Intel was able to achieve a 25% performance uplift in Ghostwire Tokyo just by optimizing the drivers which should show users just how much potential remains to be unlocked in software.
Intel XeSS upscaling technology offers 2x the raster performance in Arc GPUs from day one
One of the miracles that Intel’s graphics team has managed to pull off is having a DLSS 2.0/3.0 competitor from day one. It will multiply the raster performance of the Arc GPU by up to 2x on supported titles. The complete summary is given below but we can see that it makes Ghostwire completely playable on both XeSS Balanced and Performance presets. Similarly for ray tracing games, XeSS enables up to 113% performance uplift simply by enabling that option. This can be as low as 40% (shadow of the tomb raider) but is still an incredible achievement for the software team to have on day one.